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Question by karmaral · Dec 30, 2017 at 04:19 PM · animationanimatorspritesweaponsmultiple objects

Should I make an animator for each weapon or a master animator with all the weapons in it and call them respectively?

I'm using 2d sprites. Should I just make a giant animation compendium with blendtrees to access each weapon or keep the weapon animation controllers individually?
Are there any smarter ways to handle this kind of thing? I'm looking to have multiple random weapons to drop on each run so the overall index is gonna get somewhat big eventually.

Cheers!

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