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Question by XAngeled · Dec 30, 2017 at 03:42 PM · scripting problemgameobjectnetworkingaddcomponent

Adding an unkown script dynamically

Heya, I am making a game in which you choose a character and fight against each other. The thing is, I want to make a generic character and in the main menu (for now) you choose the character before you enter a game. That means I want to choose one of a few scripts I'm making ahead and add them according to what the player chose. I thought about doing like this:

 Public class PlayerController:NetworkBehaviour
 {
     public NetworkBehaviour _addedScript = null;
     
     Start()
     {
         if(_addedScrip != null)
         {
             gameObject.AddComponent<{?}>();
         }
     }
 }

What do I need to add instead of the {?}? I searched across the internet and Im lost. I can't write the name of a script because I do not know what it is yet.

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