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Question by HIDAS · Dec 30, 2017 at 01:55 PM · 2d game2d sprites3d models

2D Characters and sprites on a 3D level/map

I want to make a game with a similar art style to party hard 2 but I am extremely new to the unity engine and have no clue what I need to do to reach that, I was just wondering if there's any tips, tools or certain code that can help me to create it, thanks.

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avatar image Cherno · Dec 30, 2017 at 05:08 PM 0
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I'm pretty sure that Party Hard is straight 2D, no 3D graphics involved. Correct me if I'm wrong.

From my experience, let me tell you that a game that looks like Party Hard is annoyingly difficult to create in Unity, because in the end everything is still rendered as a 3D object and things like pixel perfection are unreliable, while the straight 2D rendering has horrible performance.

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Answer by HIDAS · Dec 31, 2017 at 04:33 AM

@Cherno so are you saying that an art style like this alt text

is unachievable on the unity engine, also are you saying that all the graphics would not be able for me to make on the 2D preset. Plus could you explain how 2D creates terrible performance. Sorry just want to learn everything about this topic before I make up my mind.

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avatar image HIDAS · Dec 31, 2017 at 04:34 AM 0
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avatar image Cherno · Dec 31, 2017 at 11:35 AM 0
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The screenshot you linked to doesn't look like the Party Hard I know so we may have been talking about different versions of the game. The one you refer to looks like normal 3D done in a sort of in a voxel style. That's no problem for Unity to handle. I was referring to the 2D version of PH with sprites and no 3D vetor graphics involved. These kinds of graphics are unsuited for Unity because:

  1. Since everything is 3D in Unity, even "sprites", basic stuff like pixel perfect rendering is a mess, as is z-sorting.

  2. The alternative, using Graphics.DrawTexture etc. to draw a series of images every frame to the screen to depict tiles and sprites is so performance-heavy it is unsuitable for all but the smallest game environments (tested it). That's why I stated earlier that pixel-art games and Unity don't mix.

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