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Question by Ultronium · Feb 21, 2020 at 01:35 AM · transformpositionobjectcanvas

Getting a different transform position value

Hey master coders of the universe! This thing has been driving me crazy and I'm in need of some assistance.

I need to change the transform.position value of a Canvas UI Image in order for a bar in the game to work. It's basically an RPM light bar for a driving game that i'm working on. Anyways, here's the code of getting the RPM number.

 using UnityEngine;
 
 public class DigitalRPM : MonoBehaviour
 {
     public float RPMValue;
     public GameObject RPMBar;
 
     void Update()
     {
         RPMValue = (RCC_SceneManager.Instance.activePlayerVehicle.engineRPM);
         Debug.Log(RPMValue);
         RPMBar.transform.position = new Vector3(RPMValue, transform.position.y, transform.position.z);
     }
 }

Attached the above script to an RPM Manager object. Debug.Log shows the accurate RPM value however when I run the game and the engine is idle at 885 i get 317 on the x position of the UI object and for some reason the y position also changes from 0 to -322. Attached an image for visual explanation. Hopefully didn't confuse any of you even further. alt text

unity-problem.jpg (449.3 kB)
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Answer by Ultronium · Feb 21, 2020 at 12:10 PM

Finally fixed by using .GetComponent<RectTransform>().anchoredPosition. So the last line looks like RPMFade.GetComponent<RectTransform>().anchoredPosition = new Vector3(RPMValue, transform.position.y, transform.position.z); and everything works now!

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