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OnTriggerEnter being called event though there is no collision?
heres whats going on
according to my Debug.Logs, this capsule collider is colliding with the orange square right now. the two are clearly nowhere near each other. Ive seen collisions ignored before for various reasons, but never have i seen collissions happening completely randomly. Any ideas?
Also, the OnTriggerEnter is in the capsule, not the square so its not the square colliding with something else.
Not enough information ton help you. Can you show the code that demonstrates that it's those gameobjects colliding? What combination of rigidbodies/colliders do the objects have?
Is it possible the square's collider is not the same size as the actual square? If so they could be colliding that way.
if you use the parameters (other collider). check if there is not something else that is colliding with the orange square.