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Question by abers1997 · Dec 30, 2017 at 02:33 AM · 2d animation

Is Unity 2D able to handle 1000 frame animations?

I made a realistic silhouette liquid movement animation with AfterEffects (looks like an ink blot that moves around). The final compressed render is around 1000 frames, can't do less or the animation will look choppy.

If I import a few 1000 frame animations into Unity per scene, and I'm building for Android, will it affect performance drastically? Is there a better way to get the desired effect without losing too much performance?

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