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               Question by 
               Aduci · Nov 21, 2020 at 09:34 PM · 
                multiplayerservermultiplayer-networkingserversideserver-hosting  
              
 
              What is the best way to do Room based multiplayer game?
I am working on a multiplayer game, the server structure is similar to Counter Strike Global Offensive:
 Dynamic queue, with dynamicly created room servers. 
 My approach is:
 I have a Master Server (C#), a "Game Server" (C#) and a Unity Client (Game Client)
 1) The player connects to the Master Server (matchmaking)
 2) After the player is matched by others, a new "Game Server" proccess starts, and the players connects to this one while playing. (so every time a new match starts, a new .exe instance of the Game Server is being started as well. 
 Is there a better way to handle this problem? 
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