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Question by Rembo4Fight · Dec 28, 2017 at 11:30 PM · scripting problemshader programmingvaluesmaterialpropertyblock

Change Material Parameters Value??

Hello

So I have the script, where is two material - first is the main and the second in that script is swithing to That works fine for me But one thing i dont know hot to realize. That is how to change my propetries parameter of material by this script So I need to create a loop where is the _Threshold propertie will be going from 0 to 1 and back.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class MatSwitch : MonoBehaviour {
 
     public Material mainMat;
     public Material newMat;
     public Renderer childrens;
 
     public Shader invert;
 
     public float min = 0.0f;
     public float max = 1.0f;
 
     static float t = 0.0f;
 
     public float thres;
 
     public bool isMatNew;
 
     void Start()
     {
         isMatNew = false;
 
         thres = newMat.GetFloat("_Threshold");
 
     }
 
         void Update () {
         Renderer[] childrens;
         childrens = GetComponentsInChildren<Renderer> ();
 
 
 
         if (isMatNew == true) {
             
             thres = Mathf.Lerp (min, max, t);
             t += 0.5f * Time.deltaTime;
 
             foreach (Renderer rend in childrens) {
                 var mats = new Material[rend.materials.Length];
                 for (var j = 0; j < rend.materials.Length; j++) {
                     mats [j] = newMat;
                 }
                 rend.materials = mats;
             }
         }
         if (isMatNew == false) 
         {
             foreach (Renderer rend in childrens) {
                 var mainMats = new Material[rend.materials.Length];
                 for (var k = 0; k < rend.materials.Length; k++) {
                     mainMats [k] = mainMat;
                 }
                 rend.materials = mainMats;
             }
         }
 
         if (t > 1.0f) 
         {
             float temp = max;
             max = min;
             min = max;
             t = 0.0f;
         }
     }
 } 
 
 

The only thing this is doing is just showing the value of _Treshold not changing it. Help me please.

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avatar image staryzhelios · Apr 25, 2019 at 06:13 AM 0
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hey do you already discover this? how

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