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Question by evildumdum · Aug 24, 2014 at 07:55 PM · errorbugdelete

press play, game objects get deleted, game breaks.

okay so i just finished this script here

 #pragma strict
 
 var maxfalldistance = -10;
 
 function Update () {
 
     if (transform.position.y <= maxfalldistance)
     (
     Debug.Log("test")
     );
     
     (
     Application.LoadLevel("level 1")
     );
 
 }

with no errors in console. i them press play to test my level and all my game objects get deleted and my game ceases to work. after i stop all my game objects come back, still with no errors.

as these pictures show

alt text

alt text

this is a bug that seems to run in the unity engine but might have something to do with the script. can anyone help?

screenshot 2014-08-24 20.09.51.png (180.9 kB)
screenshot 2014-08-24 20.09.55.png (187.9 kB)
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avatar image Chris_Dlala · Aug 24, 2014 at 09:05 PM 0
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Hi, what happens when you are in play mode and you open a new "Hierarchy" tab? (to do so, right click on almost any tab title and select add new hierarchy tab). I seem to get a similar bug recently when loading/changing scenes and sometimes on play/stop. Currently, I change the hierarchy sort mode to one of our custom sorts and back.

avatar image Jamar0324 · Nov 23, 2014 at 11:56 PM 0
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Having the same error and cant fix it, How did you over come this problem

avatar image amirl_unity · Apr 28, 2018 at 03:56 AM 0
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I have this problem but for me only some of the gameobjects delete

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Answer by NeverEndingPrjct · Aug 24, 2014 at 09:35 PM

on the first update u call load level

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