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Question by zki · Nov 15, 2017 at 06:19 AM · animationunityeditoranimator controlleranimation controller

How can i access animation from animator in unity3D

alt text I want to perform some specific functionalities if my character is in Idle state and IdleUnarmed animation is playing and !anyKeyDown. I do not know how to access that "IdleUnarmed" animation from animator. The code i am using is

 int idle = Animator.StringToHash("Base Layer.Locomotion.Free Locomotion.Free Locomotion.Idle.IdleUnarmed");
         AnimatorStateInfo stateInfo = anim.GetCurrentAnimatorStateInfo(0);
         if (!Input.anyKeyDown && stateInfo.GetHashCode() == idle)
          {
             if (Time.time > currentTime)
             {

But it is not working. Anyone please help me to sort out this issue. Thank you

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