- Home /
Question by
Steve 11 · Apr 30, 2011 at 04:55 AM ·
apiflagged-for-close
The script below is a spell cast by the player. The spell causes lightning damage within a limited area of effect. An additional explosion (over an area of effect) must be applied around each affected target.
http://www.text-upload.com/read.php?id=75025&c=5586987 http://www.scribd.com/full/54252323?access_key=key-24mt9k4lly515djuzf24
I linked the components in as text file for clarity help on how to do the doexplode part of that script would be GREATLY appreciated.
Comment
I'm sorry I thought this one was easier to read and neater
The title area is meant to be a title. Not a total re-cap of your problem.
Your answer
Follow this Question
Related Questions
I want some gameobjects are all unactive! 1 Answer
Generic way to get properties on Component? 3 Answers
Anyone used RevMob? Setup Help. 1 Answer
How do I implement Kongregate's API? 0 Answers
Is Editor API for making plug-in? 1 Answer