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Question by nandinitrip · Mar 10, 2020 at 10:12 AM · texturetexture2dcubeatlasmapping

Applying a texture to a cube appropriate direction

I am applying a texture to a cube and by default, the image appears to wrap around the box so that it is inverted at some faces and upright in other. I want the fix the position so that all faces have an upright image. What would the simplest solution to this be(if I want to avoid using separate planes to make the cube)? I have tried atlas texture but not sure where I am going wrong with that.

[1]: /storage/temp/153972-screenshot-2020-03-10-at-30324-pm.png

screenshot-2020-03-10-at-30324-pm.png (439.1 kB)
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