- Home /
How make space scaled system (3d skybox )
Hello, i want to make a space scaled system like that : https://www.youtube.com/watch?v=9PJ6zJIHbqY
The autor of the vidéo say how to do that but i don't understand. He say that :
In this video, the foreground objects (the 2 ships and the trusty Unity cube) are in normal space. The background objects (the moon, gas giant, and Halo ring) are rendered with a separate camera moved such that it gives the illusion that they are 20,000 times larger than they actually are.
They're very easy to implement. You put all the GameObjects that you want in the scaled space on a specific layer, and have a separate camera that renders only that specific layer. The scaled camera then mirrors the main camera's field of view and rotation. The translation gets mirrored as well, but for every 1 unit, the scaled camera moves only 1/scaleFactor. The parallax effect that comes from that gives you the illusion that you're looking at something much, much bigger than it actually is.
I'm a beginner and i'm not good in english, can you help me to make a script for that ?
Your answer
Follow this Question
Related Questions
Permanent space between objects 2 Answers
Scaling Planets based on Distance from Camera 1 Answer
Scale an object over time without Lerp 1 Answer
Periodic Boundary Condition in Unity 0 Answers