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Is it possible to adjust an Objects pivot without affecting any of the child objects?
OK.. after realising what could be a potentially major f**k up, I desperately need some help !
Basically, I'm using a raycast for placement of buildings and objects in my game. This part if fine.. the raycast follows my mouse and wherever I right click the mouse a building/object is instantiated.
This is where I had my OMFG moment... most (possibly all) of my models/objects do not have their pivot points at Y axis 0. Which means they are going to get placed at all kinds of weird heights in relation to my terrain. I'd rather not have to re-do weeks worth of work, not to mention the hassle as some of these models are quite complex (one has 19 children and 17 animations attached)
Is there anyway to adjust the placement of the pivot without affecting the positioning and animations for the whole model ?
Typical... couldn't find an answer before (probably due to me having a major mood fuelled panic...lol)
Anyway just found this suggestion -
"Then, unparent the children, set the parent to 0,0,0, and reparent"
Is this viable ???