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Question by NolanOc · Dec 28, 2017 at 01:24 AM · keycodegetkeydown

Trouble getting key down to work

I have a script that will build something if the player is near and if he presses a button (The E key on keyboard)

Ive taken the script apart and realized that the problem is entirely on the getting the key down part.

This may be a simple fix, I am still learning. Here is what I have so far... The inRange bool works perfectly however the get key down part does not work at all. I tried reading the documentation and figured this was the best way to do it.

 void update ()
 {
     if (inRange == true && (Input.GetKeyDown (KeyCode.E))) 
     {
         Debug.Log ("You Pressed E in range");
     }
 }
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Answer by jamessykwan · Dec 28, 2017 at 04:36 AM

The u in update should be capitalized.

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avatar image NolanOc · Dec 28, 2017 at 07:00 PM 0
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Oh wow.... Thank you so much I cant believe I missed that!

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