Question by
Mathew-M · Dec 27, 2017 at 10:42 PM ·
rotationmovementconfigurablejoint
How to stop ConfigurableJoint from moving?
Keep in mind I am very new to Unity and C#. I am using ConfigurableJoint to attach two wheels to a Cylinder (i am making a balancing game) and it works fine except the Cylinder always tries to rotate back to some weird angle. I've tried playing with springs and dampeners, unfortunately with no luck. Can anyone help me out? My goal is to make the player move like a hoverboard/swegway scooter.
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