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Animation with parent changes coords on play
I have a door model with animation to scroll down. The model is on 3D max position (0,0,0) and its rotation is (0,0,0), the pivot is located on center and I'm sure it is ok on frame 0.
When I import the model "Bake Animation" is cheked. In Unity the model is marked as Legacy (Store in Root New), in the scene its local coords are (0,0,0) and is below an empty GameObject with the animation component. In the past I've done this process and all worked fine but with this new model I don't know what happens.
Another issue is the model comes rotated 90 degrees on X and I have to rotate parent GameObject 270 to correct this. It doesn't matters but if somebody has an explanation I will be very happy.
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