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Question by Zeroth · Jan 28, 2011 at 11:04 PM · guitransparencyedge

Jagged white edges around partly transparent textures in GUI

We have an issue where we are using partly transparent textures for the GUI, and when they are displayed in the game(via OnGUI), they have jagged white edges.

Here's an example of what we're seeing: Jagged Edges

Anyone know why this is happening?

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Answer by Jessy · Jan 28, 2011 at 11:48 PM

http://answers.unity3d.com/questions/2827/messy-alpha-problem-white-around-edges

http://www.youtube.com/watch?v=sMR_R72bWzw

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Answer by Mike 3 · Jan 28, 2011 at 11:47 PM

Try turning off mipmapping, that usually helps, as otherwise the mipmapped version has a slightly larger area than the original, bleeding through to the white surroundings

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avatar image Jessy · Jan 28, 2011 at 11:50 PM 0
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I don't consider this a good solution; the graphics should be made so that mipmapping can be enabled.

avatar image Mike 3 · Jan 29, 2011 at 12:20 AM 0
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I tend to favour the other way around while prototyping at any rate - if it's possible to keep the original without having to run fairly destructive set of actions every time you save, it's a good thing

avatar image Jessy · Jan 29, 2011 at 12:39 AM 0
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I don't see how it's destructive. You're going to need an alpha channel in the end. Use a solid colored background that isn't white if you want something fast.

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