Question by
Taylor-Libonati · Dec 27, 2017 at 07:18 PM ·
post processing
VR Post Processing Effect Broken behaviour
I am using the new post processing stack in Unity 2017 with a Vive VR setup. [1]: https://imgur.com/fWtiOXn This also happens when I render a second non VR camera which is the biggest problem. Does anyone know whats going on or have any ideas on how to avoid this?
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