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Question by celadon · Jul 09, 2012 at 03:05 AM · physicscollidervehicle

Vehicle - terrain collision design

I am starting to play with vehicle design. I want to have vehicles that characters can get into and then operate (not a vehicle-only situation like the car tutorial). I am starting with a simple rowboat (it is not using gravity, but has a rigidbody to apply throttle and steering).

Because mesh colliders do not collide, the vehicle does not collide with the terrain and moves right through slopes. I cannot make the mesh collider on the vehicle convex, because then the vehicle would be "solid" and my character cannot get into it.

So I am wondering if this is a level design problem (e.g. I need to design my scenes so there are always simple colliders wherever a vehicle may collide with the terrain) or a vehicle design problem (e.g. I need to add a bunch of simple collider "bumpers" around the vehicle)? How have others solved this problem?

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avatar image OperationDogBird · Jul 09, 2012 at 03:41 AM 0
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Try using wheel colliders on the wheels of the vehicle

avatar image celadon · Jul 09, 2012 at 05:43 AM 0
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The vehicle I am currently working on is a boat, so it doesn't have wheels, thanks. Even if it did, the vehicle should probably collide in other places than just where the wheels meet the ground.

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Answer by celadon · Jul 09, 2012 at 07:53 PM

Sorry, didn't intend to answer my own question, but after further consideration, I realize other vehicle design issues will decide this one. Once I create better-quality vehicle assets, I won't be able to use a mesh collider for performance reasons, so I will need to add primitive colliders to allow the characters to interact with the vehicle. Those colliders will also provide collision with the terrain.

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