Question by
tonibm1999 · Aug 06, 2016 at 03:59 PM ·
androidcameragameobjectjoystickpositioning
Scale gameobjects position depending on screen size like if it was a UI element
So, I created a virtual joystick for mobile devices, as a gameobject. The thing is, if screen resolution changes, it can be left out of the screen. How can I prevent that? You can prevent this easily with UI elements, but what about sprites?
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