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Question by commodore · Jun 02, 2012 at 08:06 PM · collisionlayerphysicsmaterial

How to tell if my character hit a collider of a certain layer

I'm making a little snowboarding game and I'm making a rail. I added a physics material to the character that makes him only able to go in one direction. I want to change the physics material when he comes into contact with a rail. I put the rail on a different layer, I just don't know how to tell if the character collided with the rail or not.

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Answer by rutter · Jun 02, 2012 at 09:46 PM

Let's assume you're using OnCollisionEnter() to catch the collision. By using the Collision argument that's passed in, you can read some information about the other object -- for example, its layer:

 function OnCollisionEnter(collision : Collision)
 {
     Debug.Log(collision.collider.gameObject.layer);
 }

You probably want to check if that object is on a particular layer, though:

 function OnCollisionEnter(collision : Collision)
 {
     if (collision.collider.gameObject.layer == LayerMask.NameToLayer("LAYER_NAME"))
     {
          Debug.Log("Touched a rail");
     }
 }

Some script reference pages that might be helpful:

  • http://unity3d.com/support/documentation/ScriptReference/MonoBehaviour.OnCollisionEnter.html

  • http://unity3d.com/support/documentation/ScriptReference/Collision.html

  • http://unity3d.com/support/documentation/ScriptReference/Collider.html

  • http://unity3d.com/support/documentation/ScriptReference/LayerMask.html

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avatar image commodore · Jun 03, 2012 at 12:06 AM 0
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