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Rendering mesh edges in-game just as they appear in editor mode
Again a question about actually seeing in-game what appears in editor mode. you know when you see a mesh in editor mode, and select it, unity3d tells you the mesh is selected by changing the wireframe of that mesh to blue
I would love it if such thing was possible in-game. To have the wireframe be visible/blue like that.
Do you know how to achieve it?
Answer by iggy · May 29, 2011 at 01:45 PM
here are some examples how other guys did it in Unity Community:
(shader version works with free unity) http://www.unifycommunity.com/wiki/index.php?title=BarycentricWireframeUv1
(GL version pro only) http://forum.unity3d.com/threads/8814-Wireframe-3D
Thanks, though I am getting an error preventing me from using that shader http://img804.imageshack.us/img804/9223/80807630.png here are the details. You think it might possibly be fixed?