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Character bounces even with bounciness=0
I have a standard fbx character a skinned mesh with bones. I put a box collider on the character and set the physicMaterial to have 0 bounciness. I also set the terrain to have the same. When I drop the character into the scene he bounces up and down. What other settings are there to prevent this. I also have friction set to 0 because it's supposed to be ice. The same settings with a cube work with no bounce. There are no other scripts running on the character.
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