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Question by Kevvchiks · Feb 25, 2016 at 09:13 PM · playerprefssaveload

How to save my gold when i quit the game

I got this code

using UnityEngine; using System.Collections; using UnityEngine.UI;

public class Click : MonoBehaviour {

 public UnityEngine.UI.Text goldDisplay;
 public int gold = 0;
 public int goldperclick = 1;

 void Update() {
     goldDisplay.text = "GOLD : "  + gold;
 }

 public void Clicked() {
     gold += goldperclick;
 }

}

help me to change code, when i quit game, it saves my gold

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Answer by Jessespike · Feb 25, 2016 at 09:45 PM

OnApplicationQuit

PlayerPrefs.SetInt

PlayerPrefs.GetInt

http://docs.unity3d.com/ScriptReference/PlayerPrefs.html

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avatar image Kevvchiks · Mar 02, 2016 at 05:21 PM 0
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And how they will look in my code?

avatar image Jessespike Kevvchiks · Mar 02, 2016 at 05:30 PM 0
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the same way they look in the examples, except use your variables. Did you even try?

 void OnApplicationQuit() {
     PlayerPrefs.SetInt("Player Gold", gold);
 }

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