Add UnityEngine.dll to Mono projects on a Mac
When building Mono DLLs for use in Unity we want to reference the UnityEngine.dll. Several tutorials talk through how to do this. For example here are the instructions from the Unity manual
Next, you should add references to the Unity DLLs. In MonoDevelop, you should open the contextual menu For References in the Solution Browser and choose Edit References. Then, choose the option .Net Assembly tab > File System > select file. [...]
At this stage, you will have the option to select the required DLL file. On Mac OSX, the file can be found at
Applications/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll
But the Mac finder will not step into Unity.app so I cannot navigate into that folder to choose UnityEngine.dll. I can navigate there in the terminal, but not in the 'select file' finder. How do I add UnityEngine.dll as a reference in a Mono project on a Mac?
Your answer
Follow this Question
Related Questions
Monodevelop won't open 0 Answers
Monodevelop 4.0.1 strange font on Mac El Capitan 0 Answers
Unity editor crashing on Intel graphics on Macbook Pro 0 Answers
Mac OSX Unidentified developer 0 Answers
Visual Studio for Mac External Drive Sharing Violation 1 Answer