Multiplayer Game Networking Layer Problem
Hi I'm trying to make a multiplayer game , after a little matchmaking scene server decides which player is which (player1-2 etc.) ,when the game scene starts i set every players side, in this part i have some issues first i tried setting layers so i can control my raycast, then tags ,then a variable in my clickable object but none of this worked, in my standalone build none of them is getting set but in my editor it sets every sides variable (i have 2 sides (1 side per player) and every side have some objects and in them some variables(the one i want to set is called "isMine")) Regards.
I found the solution i was actually trying to set the original object im instantiating rather than setting the instantiated one (The sides instantiated in the start) .