2d Ridgedbody Character getting stuck on every colider
I am working on a project and a bit stumped by this issue.
So you have a 2d project with a character that moves like ash in Pokemon but as soon as it hits any colider edge,box anything it just gets stuck there. I am not sure why it is not just pushing the ridged body away and then allowing you to move again instead it looks like one colider is pushing and the other pulling so they never move and get stuck there.
Any help would be much appreciated.
Tried a few things like adding a 0 friction material and some other fixes I could find via the forums but nothing appears to be working.
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