Time accuracy using .NET Stopwatch class on IOS
I have be trying to collect the most accurate response time possible for a university study program. I'm using the .NET Stopwatch framework which should be accurate to a certain 100th of a millisecond. This works fine in the editor and has been tested fine on Android but IOS seems to be in accurate, the response times seem to be limited to the frame rate. All response times are divisible by 0.33. Is there a limitation to .NET IOS time capture through Unity or is there something I'm missing?
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