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Question by BoBTheCreatorr · Dec 24, 2017 at 09:19 AM · 2d game2d-gameplay

simple 2d controller with a and d.

I need help making a 2d survival game and I need this script just to even make it a working game I've tried many scripts but they all failed this is my last resort please help me out.

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Answer by Glenomat · Aug 11, 2020 at 09:08 PM

This should do the trick, make sure the script is attached to the player

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Testing : MonoBehaviour
 {
     public Rigidbody2D playerRB;
 
     public float movmentSpeed = 10f;
 
     private void Start()
     {
         playerRB = GetComponent<Rigidbody2D>();
     }
 
     private void Update()
     {
         if(Input.GetKey("a"))
         {
             playerRB.velocity = new Vector2(playerRB.velocity.x * movmentSpeed * Time.deltaTime, playerRB.velocity.y);
         } else if(Input.GetKey("d"))
         {
             playerRB.velocity = new Vector2(playerRB.velocity.x * -movmentSpeed * Time.deltaTime, playerRB.velocity.y);
         }
     }
 }
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avatar image FlaSh-G · Aug 11, 2020 at 09:10 PM 0
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Don't multiply Time.deltaTime into a velocity vector - deltaTime will already be applied when Unity adds that vector to the RB's position.

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