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Question by Chessnutter · Dec 26, 2017 at 03:06 AM · movementphysicstriggerbeginner

How to make a trigger only affect the collided if its parents name is x

Hello!

I am trying to make a laser that, when it collides with an object that has a parent names Asteroids, print hi. The following code doesn't work however, does anyone know how to fix this?

Thanks!


private void OnCollisionEnter2D(Collision2D collision) { if (collider.transform.parent.tag = "Asteroids") { print("hi"); } }

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avatar image uk007singh · Dec 26, 2017 at 05:12 AM 0
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Use collision in place of collider variable and use == for comparing the values: private void OnCollisionEnter2D ( Collision2D collision ) { if (collision.transform.parent.tag == "Asteroids") { print("hi"); } } I think it should solve your problem

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Answer by Larry-Dietz · Dec 26, 2017 at 04:54 AM

`try changing it to this...

 private void OnCollisionEnter2D(Collision2D collision) {
   if (collision.transform.parent.tag == "Asteroids")
      print("hi"); 
 }

-Larry

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