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Question by jarechalde · Dec 23, 2017 at 04:17 PM · c#scripting probleminstances

How to get the instance a field belongs to?

Hello,

I hope someone can help me with this. The key in the code below is in the MMethod contained in Program class. There I check the members of the list MyList and if I find a true value I run the code within the conditional. So if fore example C2.A is the first true element from the list, I want to run the method ChangeBools from the instance C2, if it is for example C1.B I want to run the method ChangeBools from the instance C1 and so on. And there's my cuestion... Is there any way to get the Instance a Field belongs to? Thanks ;)

Here the code:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Program : MonoBehaviour {
 
    private Class2 C1;
    private Class2 C2;
    private Class2 C3;
 
    private List<Class1> MyList;
       
    void Start () {
 
       InitializeList();
 
     }
 
    public void InitializeList()
    {
       MyList = new List<Class1> { C2.A, C1.C, C1.B, C1.A, C3.A };
    }
 
    public void MMethod()
    {
       for (int i = 0; i < MyList.Count; i++)
       {
          if (MyList[i].State == true)
          {
             MyList[i].State = false;
             //Here I want to call the Method ChangeBools of the instance
             break;
          }
       }
    }
 }
 
 public class Class1
 {
    public bool State;
 
    public Class1(bool state)
    {
       State = state;
    }
 }
 
 public class Class2
 {
    public Class1 A;
    public Class1 B;
    public Class1 C;
 
    public Class2()
    {
       A = new Class1(true);
       B = new Class1(true);
       C = new Class1(true);
    }
 
    public void ChangeBools(Class1 changed)
    {
       Debug.Log("I'm running!");
    }
 }








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Best Answer

Answer by TreyH · Dec 23, 2017 at 04:33 PM

Add a reference to the parent class on the child's construction:


 public class Class1
 {
     public bool State;
     public Class2 myParent;
 
     public Class1 (Class2 parent, bool state)
     {
         myParent = parent;
         State = state;
     }
 }
 
 public class Class2
 {
     public Class1 A;
     public Class1 B;
     public Class1 C;
 
     public Class2 ()
     {
         A = new Class1 (this, true);
         B = new Class1 (this, true);
         C = new Class1 (this, true);
     }
 
     // MMtethod
 }


Then your function would become:


 public void MMethod()
 {
     for (int i = 0; i < MyList.Count; i++)
     {
         if (MyList[i].State == true)
         {
             MyList[i].State = false;
             MyList [i].myParent.ChangeBools (MyList [i]);
 
             break;
         }
     }
 }



edit: There's probably a cute way with Reflection to get other variables that are holding a reference, but it's probably not the way you want to go. in your example, each Class2 is mapped to a unique Class1 -- this may not always be the case. In my experience, assigning a reference to another class that is intended to act as a parent / manager is a straightforward and readable way to accomplish this.

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avatar image jarechalde · Dec 24, 2017 at 12:09 AM 1
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Hey @TreyH thank you for your reply!

Exactly, each Class2 is mapped to a unique Class1. So I see your suggestion a great and simple way ;)

avatar image TreyH jarechalde · Dec 24, 2017 at 01:35 PM 0
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$$anonymous$$orning @jarechalde , if the answer seems to have solved your question, be sure to mark it as the correct answer so that this thread will be closed. :-)

Enjoy the holidays!

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