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Question by unity_333 · Dec 23, 2017 at 12:15 PM · 2draycastplatformerlayermask

Help with Layer mask to not detect player hitbox

Hi, I'm kind of new to unity and i'm making a 2d Platformer but cant quite get a ray cast to work. The raycast constantly returns true which i believe is because the ray is hitting the players own hitbox. Ive been attempting to use Layer mask to filter out the players hit box but it isnt working. Heres some of my code:

     Vector3 down = transform.TransformDirection(Vector3.down);

     if (Physics.Raycast(transform.position, down, groundDistance, 1 << 8)) ;
     {
         print("there is ground below the player");
     }


I have the player set as layer 8 and the ground as layer 9. no matter where my character is in the stage it still proceeds to print "there is ground below the player". The '1 << 8' should filter out the player but for some reason it doesn't. Thanks for the help in advance.

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