Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ArdaOzcan · Dec 23, 2017 at 09:45 AM · npcquestnpcsmissions

How to make NPC Routine Movements?

So I am making a topdown 2d game and I want to make NPCs walk around and do some things routinely (like in Skyrim or Stardew Valley) but of course, if we talk to them, they stop. In my game, you can get quests from NPCs so they will have another animation (or what you use) for cinematics. I hope you can help me :)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by ArdaOzcan · Dec 25, 2017 at 06:00 PM

Found a solution! Using AddForce(); works instead of animations.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class ProfessorAnimation : MonoBehaviour
 {
    
     public float thrust;
     public Rigidbody2D rb;
     public Animator myAnimator;
 
     void Start()
     {
        
         Vector3 theScale = transform.localScale;
         thrust = 0.1f;
         rb = GetComponent<Rigidbody2D>();
     }
  void FixedUpdate()
     {
         Vector3 theScale = transform.localScale;
         
         if (Input.GetKeyDown(KeyCode.P)) // Anything you want instead of keydown P
         {
             
             StartCoroutine(Mission1(theScale));
         }
     
        
     }
     
     IEnumerator Mission1(Vector3 theScale)
     {
 
 
         
         yield return new WaitForSeconds(1f);
      
         transform.position = new Vector3(30, 10, 0);
         yield return new WaitForSeconds(1f);
         
         
         rb.AddForce(transform.right * thrust);
         yield return new WaitForSeconds(1f);
         rb.AddForce(transform.right * -thrust);
        
         yield return new WaitForSeconds(1f);
       
         theScale.x *= -1;
         transform.localScale = theScale;
         rb.AddForce(transform.right * -thrust);
         yield return new WaitForSeconds(2f);
         rb.AddForce(transform.right * thrust);
       
         yield return new WaitForSeconds(0.5f);
         theScale.x *= -1;
         transform.localScale = theScale;
     }

You can adjust it by changing the thrust value etc.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

71 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

talking with a npc 0 Answers

Server + Client NPC Syncing issue 1 Answer

Rotate object in direction of movement 1 Answer

npc dialogue 0 Answers

Mission system, Postal service delivery game 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges