Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Forged1212 · Jul 20, 2016 at 08:57 PM · c#rotationscripting beginner

How can I have the turret on top of the parent ship be similar transforms?

Hello Unity community, I'm having a little issue with the child turret on my ship shown below. alt text

The turret's rotation isn't relative to the parent ship. It aims at the target but it becomes offset from its rotation. I'm pretty new to Unity and learning CSharp so I really don't know what I could really do here at the moment. Here is my TurretController script if anyone was wondering. Any help would be appreciated.

 using UnityEngine;
 using System.Collections;
 
 public class DestroyerTurretController : MonoBehaviour {
     public Transform target;
     private bool TurretSeek;
     GameObject prefab;
     public Transform projectilespawn;
     public float fireRate = 0.5f;
     private float nextFire = 0.0f;
 
 
     void Start () {
         prefab = Resources.Load("projectile") as GameObject;
     
     }
     
     
     void Update () {
 
         if (TurretSeek == true & Time.time > nextFire)
         {
             transform.LookAt(target);
             GameObject projectile = Instantiate(prefab) as GameObject;
             projectile.transform.position = transform.position + projectilespawn.transform.forward * 2.3f;
             Rigidbody rb = projectile.GetComponent<Rigidbody>();
             rb.velocity = projectilespawn.transform.forward * 100;
             rb.rotation = projectilespawn.rotation;
             nextFire = Time.time + fireRate;
         }
 
     }
     void OnTriggerEnter(Collider other)
     {
         TurretSeek = true;
     }
 }
 
 





destroyerturrettest.png (154.4 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Flip over an object (smooth transition) 3 Answers

Multiple Cars not working 1 Answer

[C#] Quaternion Rotations with Input.GetAxis problems. 1 Answer

Camera that follows rotating object with mouse input 0 Answers

How to detect right answer or not 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges