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Pooling GameObjects with TextMesh ?
Hello there.
I am fighting a way to make this script work. So what I am trying to make here is to Instantiate GameObjects as platforms, that have TextMesh attached to them. Every new platform has to have different text. Text is saved in .txt file that is attached to the same gameobject. So script takes text from .txt object, breaks it then attaches it to platform(gameobject).
Here's my script that I did so far, any suggestions, how can I make it work ? For now, it doesn't attach new text to every new platform, so how can I make it happen ?
This game is an example what exactly I am trying to do
[MEDIA=youtube]ASFzWeAlRPI[/MEDIA]
I want the same platform text spawner.
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