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Player not affected by moving platform?
Hey, I'm currently working on a game with similar gameplay to a mario galaxy game or mario 3d world. I have encountered a small problem though, I have a large platform that rotates using an animation in part of a level, however when the player jumps on the platform he stays completely still and the platform doesn't affect him. I assume that this problem is created because maybe the rigid body isn't rotating but I can't be sure. Any answer will help but I would preferably like a non code related answer if there is one. Thanks!
(Is the problem because I'm using an animation to turn the platform?)
Not sure, but can you try parenting the character to the platform while it's colliding?
google "unity 3d platformer moving platform"
https://www.youtube.com/watch?v=AfwmRYQRsbg
there are different approaches possible, e.g. you could use raycasts or friction
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