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Question by xxsonic4xx · Dec 22, 2017 at 09:06 AM · scripting problem2d gamescript.

2d game needs timer inbetween jumps

My 2d game test to learn C# coding has proved fruitful, except I need a timer inbetween the 3 jumps my player has. link is right here. thanks for anyone fixing it :D

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avatar image xxsonic4xx · Dec 22, 2017 at 09:18 AM 0
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The timer has to have a second between each jump, and the reset of the var "jumptime" needs to take 3 seconds to avoid spacebar spam$$anonymous$$g and jumping to infinity. $$anonymous$$ind you, I'm very new to Unity, having started less than a week ago.

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Answer by Zaeran · Dec 22, 2017 at 09:43 AM

2 ways to do this.

The first, with just an update loop:

 float jumpTimer = 0;
 void Update(){
     if(jumpTimer > 0){ //count down the timer
         jumpTimer -= Time.deltaTime;
     }
     else if(jumpTime == 3){ //if the timer is zero and you have jumps, remove them
         jumpTime -= 3;
     }
 }

then you have in your fixedUpdate

 if(jumpTime == 3 && jumpTimer <= 0){ //only set the jump timer it's currently set to zero
     jumpTimer = 3 //replace this with number of seconds
 }

The second way is with a coroutine.

 IEnumerator JumpTime(){
     yield return new WaitForSeconds(3);
     jumpTime -= 3;
 }

which you call from your if(jumpTime == 3) with

 StartCoroutine(JumpTime);

Just make sure you put in a flag that the coroutine is running, otherwise it'll start a whole bunch of them

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