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               Question by 
               Vladik1093201 · Jun 21, 2021 at 11:52 AM · 
                scripting problemnetworkingmultiplayer  
              
 
              MLAPI Client can't see a gameobject
Hi everyone. Beginner is here. So there's a problem with client. He can't see an object on host's server. 
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using MLAPI;
 
 public class Pickup : NetworkBehaviour
 {
     [SerializeField] private NetworkObject BottlePrefab;
 
     [ServerRpc]
     public void SpawnCubeServerRpc()
     {
         //Spawn object on a random location
         Vector3 position = new Vector3(Random.Range(-30.0f, 30.0f), 19f, Random.Range(-30.0f, 30.0f));
         NetworkObject BottleInstance = Instantiate(BottlePrefab, position, Quaternion.identity);
         BottleInstance.GetComponent<NetworkObject>().Spawn();
     }
     //Destroy on collect
     public void OnTriggerExit(Collider collider)
     {
         if (collider.gameObject.name == "Player(Clone)")
         {
             DestroyBottle();
         }
     }
 
     //Collect
     public void OnTriggerEnter(Collider collider)
     {
         if (collider.gameObject.name == "Player(Clone)")
         {
                 SpawnCubeServerRpc();
         }
     }
 
     //Destroy object
     public void DestroyBottle()
     {
         Destroy(gameObject, 0.03f);
     }
 }
How to make the object sync for the client?
 
                 
                bandicam-2021-06-21-16-23-23-244.jpg 
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