Question by
thedastardlyone · Feb 01, 2017 at 07:06 PM ·
terrainmeshgrass
How to control the area around my grass mesh.
Hey,
So I am creating a grass mesh and using it in Unity. The thing is I can;t seem to properly control how many meshes I create at once.
My first time creating an importing. I was painting like 1 piece per block. The next time I create it I made sure in blender to not place anything to far away from my object. Now I paint like 100, if I reduce the target strength to the lowest number I still get a lot but noticeably less.
How can I properly control this?
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220612110120im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Grass on mesh? 1 Answer
Procedural Generation : Grass placement 2 Answers
Grass doesn't sway in build 0 Answers
Terrain : Detail paint isn't working on Unity 2018.2.0b11 2 Answers
How to fix grass sliding on terrain? (not a mesh grass) 1 Answer