Question by
HarleyFuagras · Dec 21, 2017 at 09:54 AM ·
guicustom editorguilayout
Keep data on CustomEditor after moving from the GameObject with the editor to another GameObject.
I have a custom editor for a GameObject with a checkbox like this:
public class GridEditor : Editor {
private bool activateEditor = true;
public override void OnInspectorGUI()
{
activateEditor = EditorGUILayout.Toggle("Activate Editor", activateEditor);
}
}
The problem I am facing is that when I change on the Hierarchy window from the GameObject with the editor to any other GameObject and I go back again to the GameObject with the editor, the state of the checkbox is not kept. How can I solve this?
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