Create polygon from array of vector3s
I've seen this asked a couple times before, but none of it seems to work for me (or, the crazy amounts of math are a little over my head).
So, I've got a few arrays of vector3s, each one of which is currently being rendered into an outline with LineRenderer:
...and I'd just like to turn each into a polygon. I've seen a couple posts where it says I need to calculate the amount of triangles and the direction of every UV and everything, but I'm sort of hoping that's overkill for what I'm trying to do, as I feel like that'll take, just, forever. Is it actually that hard to turn some points into a basic poly, or am I missing something?
Cheers,
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