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Softbody physics with 2D sprites
Hello, just wanted to know how am I going to get softbody physics(jelly like physics) on a 2D sprite(with sprite renderer attached to the gameobject) I have seen some videos on youtube but they neither showed us how to do it, nor provided the script(they just showed the end result). Thanks a lot in advance!
Answer by Soxbear · Jun 09, 2020 at 02:56 PM
I have no idea how to do this, but the way that it works is having multiple colliders on the outside edge of the object, and then create free turning links between adjacent colliders so the will bend around but still form one shape.
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