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Google VR (Cardboard) Distortion Incorrect on iPhone 6s
I'm just getting started with Google Cardboard a couple days ago, using the latest version of their SDK for Unity (1.110), and things were going great (successful test builds on iPhone). I updated to Unity2017.3 yesterday, and now my builds are distorted on my phone (see image). I tried rolling back to 2017.2, but that didn't seem to fix the issue.
Anyone else working with Google VR have this problem?
A similar issue was reported here in $$anonymous$$ay - https://github.com/googlevr/gvr-unity-sdk/issues/589
But the circumstances seem different.
Answer by FunkySimon · Dec 22, 2017 at 02:40 PM
I believe I have a fix, though I'm not sure I can call it a "solution".
In the Deployment Info in Xcode, I unchecked all of the options in the Device Orientation except for "Landscape Left."
THHHHHHAAAAN$$anonymous$$$$anonymous$$$$anonymous$$$$anonymous$$YOUUUUUUUUUUUUU!!!!!!!
they need to sort out their default settings on these SD$$anonymous$$S and stop changing stuff
Answer by youvisit · Dec 21, 2017 at 04:00 PM
Just saw this on an iPhone 6s using 2017.2.0p3 a minute ago. We've been testing for weeks on this version and hadn't seen it before on any device.
That's interesting... and very odd. I'm on an iPhone 6s too, but I'm not sure how this error could spontaneously occur. Perhaps it's worth a bug report, but I'm not sure if it goes to Unity or Google.
Your answer
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