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Question by jamesar · May 21, 2013 at 12:08 AM · rotationinputvector3touchlookat

Rotate player to LookAt a touch position

Hey everyone, I am currently developing a top down 3D game where I need to rotate my players position in the Y direction to LookAt a touch position. I assume that the problem I am having has to do with changing my touch position into a Vector3 then applying it to the LookAt function. I have searched pretty thoroughly online but have still yet to find an solution to my problem. Any help would be greatly appreciated! Thanks!

void Update() {

     if(Input.touchCount > 0)
     {
         Vector3 touchPos = Input.GetTouch(0).position;
         touchPos.z = 0.0f;
         player.transform.LookAt(touchPos);
     }

}

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Answer by MikeNewall · May 21, 2013 at 03:10 AM

Convert the touch position from screen to world space:

http://docs.unity3d.com/Documentation/ScriptReference/Camera.ScreenToWorldPoint.html

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avatar image robertbu · May 21, 2013 at 03:37 AM 0
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@jamesar - when you use ScreenToWorldPoint(), the 'z' parameter is the distance in front of the camera, so you don't want touchPos.z to be 0.0f; The closer the point is to the player, the more extreme the LookAt() rotation will be.

avatar image jamesar · May 21, 2013 at 09:29 PM 0
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Awesome thanks for the help with this one guys! This lead me to find a fix for the problem I was having. Also, the 'z' parameter must be assigned a value in order for it to work. Cheers!!

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Answer by aditya9991 · Jan 14, 2019 at 05:20 PM

Can you share the script @jamesar ? I have similar problem and triled evrything.

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