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This question was closed Mar 10, 2019 at 11:04 PM by Nomron for the following reason:

The question is answered, right answer was accepted

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Question by Nomron · Mar 09, 2019 at 09:31 PM · rotationmovementunity 2drotate object

How can you make a 2D object move based on rotation, and rotate while moving?

Basically, I have a missile-like object that I'd like to rotate while moving. I know how to make it move based off of rotation initially, but that only works in a straight line, and I would like to have it reorientate and adjust itself while in motion. I already have it rotate and move but the mid-flight rotation doesn't seem to affect how it moves at all.

 void Update()
 {
         Vector2 direction = player.transform.position - transform.position;
         float angle = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
         Quaternion rotation = Quaternion.AngleAxis(angle, Vector3.forward);
         transform.rotation = Quaternion.Slerp(transform.rotation, rotation, rotateSpeed);    
         transform.Translate(transform.right * Time.deltaTime * speed);
 }
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Answer by Nomron · Mar 10, 2019 at 11:03 PM

Nevermind, the line rb.velocity = transform.right * speed; works great. Sorry!

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