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Question by gvergidis · Apr 09, 2018 at 09:17 AM · unity 5

Byte[] to AudioClip

Hello guys. I am currently working on a streaming radio project and I am facing some problems. I am currently getting data from a streaming url, I save this data to a buffer and I am able to create .wav files that are playable by Windows Media Player when I open them. But, for some reason, I cant make it work for AudioSource in my scene. Even if I try converting my buffer data (byte[]) to AudioClip using this answer here, I am getting an error. Can anyone help me? Is there somethink I need to pay attention at while creating wav files from byte[]?

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avatar image hugodeheld · Apr 10, 2018 at 11:59 AM 0
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What is the error

avatar image Nebukam · Apr 11, 2018 at 08:10 PM 0
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Chances are the data header is missing, but yeah that would help having more details

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