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Question by Goliath520 · May 13, 2020 at 09:43 PM · rotationquaternionrotateeulerangles

screw changes direction of screwdriver

While trying to write code for a screw but I seem to be having an issue with the screw is not rotating the same direction as the screw driver all the time. The set up is based on the screwdriver tip being a trigger. An invisible box takes the place of the slot where the screwdriver tip should fit. It shouldn't matter but this is a VR related project even though it doesn't appear here. There is other code I am trying to implement for the inserting of the screwdriver not being the correct rotation to insert but I will get to that when the first part is working. My apologies if the code has some syntax errors, I have to retype the code since it is on a pc with no internet access.

 bool driverInserted;
 
 float tipRotation;
 
 GameObject parentScrew;
 GameObject tip;
 
 void Start () {
         parentScrew = transform.parent.gameObject;
 }
 
 void Update () {
         tipRotation = Mathf.Abs(tip.transform.eulerAngles.z)
         parentScrew.transform.eulerAngles = new Vector3 (transform.eulerAngles.x,transform.eulerAngles.y, tipRotation)
 }
 
 void OnTriggerEnter (Collider other) {
         if(other.gameObject.name.Contains("Tip"))
         {
                 tip = other.gameObject;
                 driverInserted = true;
         }
 }
 
 void OnTriggerExit () {
         tip = null;
         driverInserted = false;
 }


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avatar image icehex · May 13, 2020 at 09:47 PM 0
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Hi if you look at your post the code is also very hard to read since it isn't formatted with newlines and etc

avatar image Goliath520 icehex · May 13, 2020 at 09:49 PM 0
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yea sorry, I am trying to fix it. I swear it formatted it better

avatar image icehex · May 14, 2020 at 02:48 PM 0
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Have you noticed under what conditions the screw rotates with the driver and when it doesn't?

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