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Question by RustyCrow · Dec 15, 2018 at 10:14 PM · 2dtilemapsorting

How to stack(Sort?) objects (Trees in this case) in unity 2D TileMap

alt text

I can sort of understand the problem, the Tile is being overwritten but i dont know how to properly search for the problem. How do i make it so that the transparent part dosent overwrite the tile? I have been trying to search for this as a sorting issue but cant find a answer so i am at the point where i think the Tilemap just cant do it maybe? Should i not use the TileMap for these type of problems? alt text The result i am trying to achieve

stacking-trees.png (122.0 kB)
good-result.png (48.3 kB)
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Answer by RustyCrow · Dec 18, 2018 at 06:35 PM

Ok, so i cant really find anything from the unity side of things BUT i did get some ideas from art/graphics side.

So the way i fixed this issue is simply by drawing the overlap(stacking) as a tile. As a programmer this never occurred to me and just looking at random sprite sheets i saw this a 1 potability. is it the best way? I dont know, but hopefully someone will find this useful. alt text

Simple solutions are the hardest to find :P


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