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Question by seannyy · Jul 08, 2016 at 09:57 AM · c#movementaudiocharacterkeypress

I want to play an Audio Sound for a character while running.

I want to play an audio file while a key is being pressed and it must loop that audio file until the key is not being pressed anymore. For example while i am running when i press LeftShift it must play the audio and keep playing it until i am not running or not pressing leftShift anymore here is the code

 public AudioSource Run;
 void Start () {
 }
 void Update () {
     if (Input.GetKeyDown (KeyCode.LeftShift))
         Run.Play ();
     else
         Run.Stop ();    
 }
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avatar image Hellium · Jul 06, 2016 at 09:18 PM 0
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  1. Have you set the audio clip to play ? https://docs.unity3d.com/ScriptReference/AudioSource-clip.html

  2. Have you set the loop value to true ? https://docs.unity3d.com/ScriptReference/AudioSource-loop.html

avatar image seannyy Hellium · Jul 06, 2016 at 09:40 PM 0
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yes i have, i have tried both of them and i get the same result, the running sound plays for a second and then it just stops or it keeps on playing even after i have stopped running.

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